Showing posts with label vfx life. Show all posts
Showing posts with label vfx life. Show all posts

Wednesday, March 31, 2010

Change the VFX industry

Most of the people that read my blog are aware of the current state of the VFX industry. Things have finally come to a breaking point and over 400 people recently attended an online town hall meeting to discuss this. In the past two days I've seen a lot of whining, gnashing of teeth, and hair pulling. I've also seen a lot of great artists DOING something and offering solutions to change the the way things are done.

I also have a few ideas. I'm not IN the VFX industry yet, but I've worked in a comparable industry for 8 years (albeit without the insane hours, but I've never been paid OT either). I don't think it takes a seasoned veteran to offer suggestions. Different ideas and opinions should and can be offered from all sorts of industries.

I care about VFX and I don't want to start my career in it at it's lowest point.

In this brief blog post I want to cover a few points regarding studios, facilites, and artists. There were some things said in the town hall meeting that I would like to address and throughout I'll try to offer suggestions. I'm going to leave out names because I don't want this to become a blame-storm, and more importantly, I want to focus on the issues.

It was said that Studios take the risks on big budget FX films. While this may be true for individual executives, I don't believe that this is true for studios. Studios and distributors make money LONG after the film has flopped in the box office, from DVD sales, music, and merchandise. Unlike VFX facilites, who go-under because of 1 or 2 films don't come into their doors, Studios produce dozens of flops and still continue to pump them out. I have a sickening notion that many studios KNOW when a dud is being produced and use it as a tax write off. I know that many companies have internal divisions that pay each other and when a film that used the sets-division flops, the company gets to write it off.

It was also said that VFX facilites are the studio's partners. If that's true then pay the vfx facilities like partners. Instead of asking VFX facilities to bid on work, sign a partnership with a facility. A partner would share resources, have more say in the production aspect (less time would be spent in overtime, cleaning up bad film production work) and pay profits when VFX films win big in the box office.

Much of the nickel-and-diming began when studios realized that they could farm out VFX work to external companies instead of  keeping a VFX company in-house. So many of the resources, the buildings, cafeterias, render farms could be shared if studios would realize that the VFX people are an integral part of their system.

For "ground breaking visual effects", facilities pay a lot of money to buy rooms full of render farms. This is supposedly one of the two ways that facilities lose money. I say that if the studio wants ground breaking vfx then they should buy the render farms.  Studios have the technology partners like Dell and HP that a lot of facilities don't have and could buy the hardware at a fraction of the costs.

Another thing that I see as very wrong with the system, is that individual artists and even facilities are not allowed by the studios, to release breakdowns for vfx work, sometimes 6 months after a TV episode has aired, or 9 months after a film has been released. By giving the artists and facilities more flexibility, they will be able to better bid for work and show-off what they can do.

The thing to remember though, is that studios have the money and the pull to keep vfx facilities in business.

This might slowly change as vfx facilities become their own studios and start releasing their own films. An entirely new platform is available for the taking if vfx facilities would use the resources they currently have to make compelling content. On a brief side note, someone said that most vfx artist's true passion is film-making or screenwriting and that these people would be great filmmakers. I briefly heard a vfx artist start to speak up and I wish he wouldn't have censored himself. VFX and matte painting is my passion. If given the chance I would take art direction over feature film directing any day. I WANT to be a matte painter/artist. That is my passion. Please don't cheapen our craft by assuming that we all want to be Directors/Writers.

It was also suggested that more vfx facilities stop low-balling themselves and present better bids. An exec said that he would have no problem paying a higher price, but I don't believe that studios would be able to choke down the actual price it would take if a VFX facility presented a reasonable price that would fully cover all the costs of the facility. I think vfx facilities need to continually try to raise their price to get it to a reasonable number and be more transparent in their practices. Show the studio where the problems are.

A panelist asked what is one thing we could do to help the situation of the VFX industry. Here's my recommendation: Demand that as many artists as possible are listed in the credits. Never again do I want to see a credit with just the name of the VFX facility listed. Artists used to be recognized on films in the OPENING title sequences. The other night I enjoyed watching Swiss Family Robinson with my family, in the first 5 minutes of the film, Peter Ellenshaw, a matte painter, was listed in the opening credits. This is nothing the individual artists can do, this isn't even something the vfx facilities can do. This is up to the studio to do.

Facilities can start doing more to promote their artists as well. I haven't found a vfx facility yet that has the names and bios of anyone but their top executives and vfx supervisors listed on their websites. If a company is proud to have the contract or salary teams that they do, show them off. I know what matte painters and what compositors work at what companies because they list it on their own websites. It should be the other way around. Facilities need to present studios with a list of their top talent, not just the work they can do.

When an artist does something special on their own, a company should be the first to say: "Check out what one of our guys did outside of work!" There are many vfx artists writing tools, creating shorts, and doing extraordinary things on their own dime that benefits the vfx facility in the long run.

When news organizations approach vfx facilities, about the work they did, I think the VFX supervisor should be the last one to talk about their work. There's a saying that "the best boss is the one that cares more about the work of his employees than the work of his own". VFX supervisors should be the champions of artists. They should be shouting from the mountain-tops how great their teams are. Every chance they get they should do make their team look good because in the end, it is their team that makes THEM look good.

The second biggest reason I want to get into VFX is because of the people. When I started working in web almost 8 years ago,  only 1 web artist ever gave me the time of day. Per Gustafson . He gave me a few tips, talked in general about design and art, and listened. 8 years. In the 3 years that I have been an aspiring matte painter I have been totally blown away by the people that have contacted me out of the blue, or been very generous in the information they have given me, or how they've helped me out. VFX artists have taken precious time out of their personal time with their families to write me 3 page emails about what I need to do in a particular matte painting.

Some artists have contacted me without any prior emails or contact, some of them required only a brief introduction from myself. All of them have pushed me to keep working at it and to tell me I'm almost there. The list of their jobs is CRAZY:

Academy Award winning Art Director
2 VFX supervisors
Animation Supervisor
Senior Art Director
Senior Compositor
2 Art Directors
3 Compositors
4 award winning matte painters
Concept Artist

(These people know who they are. They all recieved a Xmas card from me).

So. Let's look at the scales. 8 years, 1 designer. 3 years, 16 people. VFX for the win.

(BTW this is not to discount the countless web artists that I have gotten jobs alongside. I still work with a lot of you and you guys/gals are awesome. A few of you have told me that you too, want to get out of working in the web industry.)

So you can see, VFX people are just awesome. It's where I belong.

Yet facilities in the US continue to work as if we're just like any normal employee at any other industry. Every single one of those 16 people can't get me a job because they don't have the power to. It's up to a recruiter. In most industries a recruiter knows nothing about the job their recruiting for. If your recruiter is a vfx person then you're lucky  Most recruiters working in the VFX industry are/were working VFX artists, that makes VFX people VERY LUCKY. Most artists know other great artists and if you are in a position to hire a recruiter, ask your artists if they know good people instead. (Update 04-15-2010: Talking with a lot of vfx artists, I found out that many VFX artists DO get asked by their supervisors for hiring recommendations. VFX FTW! I also remembered how great the recruiters were at Siggraph 2008. VFX people are very lucky to have recruiters that know what they're doing. I can't say the same for other industries and I still maintain that in other industries, recruiters have no idea what the people really do in the job they're hiring for) Instead of hiring outside of your company, promote within. Foster a good relationship with your artists, help provide any tools they need to become better educated in VFX. You have more buying power than individual artists do to provide good education. As artists become more acclimated to your pipeline and software, they become more faster and can give you a better return on your investment. By not hiring from within, or not hiring people current people to work on the next picture. You are throwing money away. Let me repeat that. Facilities, you are throwing money away.

I hear alot of talk about computers being cheap, everyone's outsourcing, and that certain work can be done remotely. Why not hire college students in places like Phoenix and Ohio then? You could pay these people a bit for their time (a little goes a long way) by making them interns, and then when they're ready to work for you, you have a workforce that is already acclimated to your pipeline, living in the US, and ready to step in the door of your US office and begin working! Work can be done remotely with ftp, vpn, and remote desktop. Other, less technically savy, industries ALREADY do this.

VFX facilities could also be selling some of the software they've written and RENT OUT portions of older render farms to other smaller vfx facilities.

A lot of focus was put on the arists being better at promoting themselves and sticking up for themselves. I totally agree with this. Every vfx artist should have a website and show off as much quality work as they can. PERIOD.

offer to teach in your downtime. Be a mentor. Do whatever you can to be a honest, forthcoming, well known vfx artist. BLOG! Share whatever you can.

When you write tools, share them (I'm guilty of this too...trying to change that). I know of a matte painter working at one of the big 5 vfx facilities that has written a lot of tools, but has NEVER offered to share them with anyone in his company. Tools don't make the artist. It's how you use them.

We need to change. If we continue down this path of self destruction, the American film industry will continue to decline.

Last night I joined in on a followup to the town hall meeting. One of the things said was that the legal fees for getting a union or guild set-up would be very high. Give us a donation button! I'm sure that facilities and even a few studios would be willing to put up a little cash to get this going. We're all in this together.

Wednesday, April 1, 2009

Quicktime mysteries

So the other night I finished recording my brush demo in ishowU HD Pro, and the entire video came out to be 2 hrs 35 minutes long. I used quicktime to edit the clips together, and then I used MovieFunnel to speed up the video to be 25 minutes. 

Speeding up the video through MovieFunnel was easy and it saved out a different version of the file when I selected "Full Self contained movie". But here's where the problems start. 

My original file was  660 mb. The 'funneled'  version of the video came out to be just a tad bit larger. I looked at the video and found that my 25 minute version had been added to the front of the 2 1/2 hour version. 

Ok...select in point...select out point...trim to selection...Save...file size smaller right? WRONG. 

It seems that Quicktime still keeps the original file refrenced. I've tried exporting a new ipod version of the video using VideoMonkey and got some wierd results. Instead of creating a video 25 minutes long...it referenced the old video and output 1hr of it...what the heck!?

Ok so here's what I want. I just want to export a new 25 minute version from this 'funneled' video and then send it to vimeo. Any suggestions?

Friday, March 20, 2009

Update on my lost photos

So I've been able to get everything back but some photos from DC and some vermillion cliffs photos. I'll get these from Cliff

I've declared organization bankruptcy and have decided to re-organize everything.

Monday, March 16, 2009

On deleting photos

I might not be able to describe what happened this weekend so I'll start out with these three photos.
They do a pretty good job of giving you a pretty good idea of how I felt:












I deleted my entire directory of matte painting photos/reference. But not to worry. I can get most of them back.

I decided to organize my matte painting photos directory over the weekend. I went into 2 of my external drives and deleted what I THOUGHT were two directories that were the same, and that didn't have matte painting photos in them. Well, one of them was my collection. I emptied the trash to clear up enough space. Oh no.

Really, you can get back almost any thing from any drive if you want to spend the time doing it. I started to use this program called photorec, ran it in terminal (DON'T I SOUND SMART!), and preceded to get back some of my files. photorec takes a LONG time so I called my buddy Cliff and asked if he still had my photos. He does. I'll just get them from him. I think I only need my Washington DC photos (the ones I'm most worried about are some Harry Potterish Smithsonian photos, which I have anyway), and some Vermillion Cliffs photos. I still have ALL of my photos from both trips to Hawaii and a trip to Saing George. The DC photos were a little different because I kept them seperate from family photos. This week: Some freelance work and some matte painting.



Tuesday, February 10, 2009

Unbridled optimism

Maybe it's because I lack some sort of chemical in my body, but I find it really hard to be cynical. Even when things are at their worst, I see life as something that is filled with hope and magic. I do sometimes catch myself whining (hopefully mostly internally), but it's only because I want to make the current situation better. 

I find that having a positive outlook can really help to achieve life goals, and there's nothing like great music to put us in that mood. It has to be the right kind of music though. "Walkin' on Sunshine" is a great track but it doesn't neccessarily put me into hopeful, looking toward the future kind of mode.  The kind of music I need is the kind that makes you smile, laugh, and then cry, and then laugh at the fact that you're crying.  

I've heard this "style" of music categorized as uplifting, heartfelt, and emotional, but I think that Jeremy Elder said it best: 
"Simply put, this song is what it sounds like to fly. All of the light and happiness and unbridled optimism I can imagine are wrapped up in its melody."

So I'm calling it music for unbridled optimism. Thanks Jeremy. 

Here's what I want to share with you. Hopefully this music fills you with joy, if it does I think that you'll find a smile crossing your face and you'll have to use the excuse that there is dust in your eye. But more importantly I want this music to fill you with a positive outlook, and hope for the future. 




This song is great but it REALLY hits home when set to Star Wars



The good stuff stars at 3:00



A really well edited piece that compiles themes from Dragon: The Bruce Lee Story. Randy Edelman's best work. The beginning really makes me think about the achievements Bruce Lee made in his life and makes me hopeful about mine.



My Mother told me that she wants this song played at her funeral. She's gone from a little girl who lost her father at a young age, to losing a child, living as a farm wife/stay at home mom, being divorced twice, and then following her dreams and becoming a CPA at age 55. I can't think of a more fitting song. But now every time I hear it I get dusty eyes.






No doubt you've heard it a million times before, but I promise. This version is well worth a listen. The end of this film had me choked up real good.



Timeless theme from a movie of my childhood. Craig Safan's best.



IMO James Horner's best theme.



Heat. Epic movie, epic song by Moby.


There's more but these are some of my favorites.

Tuesday, June 10, 2008

Yo Momma

Bryan Woods has started a brushfire of "Yo Momma" jokes over at VFX Talk, and since I check for new posts inside my Google Reader, I couldn't help but see it and smile. I quickly chimed in with a Joke of my own. 

"Man, Yo Mamma so fat, we was talkin about node noodles and she grabbed a bowl."

One of my favorite VFX blogs has joined in with:

"Yo Momma so fat she broke my clipping plane!"

Seriously that one made me laugh out loud.

I love the photo of that bear. I seriously would have never thought that anyone could have found a more fitting photo.

Woot! He fav'd mine. 


Tuesday, June 3, 2008

Dreaming

I've been trying to think realistically about films or properties that I might get to work on.

Typically, matte painters get their start working on sequels to big franchises. Dylan Cole was lucky enough to start with Time Machine so there is the ability to get started on a "smaller" (relative) production.

So here's my list. This is what I would love to be working on or after 2010.

  • Terminator 6 (Terminator 4 is currently in production)
  • Avatar 2 (Avatar to be released in 2009. And if anyone knows me ...they know that I have been looking forward to this film since 2005)
  • A Lucasfilm property involving fantasy elements...Like Willow
  • Any video game (or FILM!?) involving Ragnar Tornquist
  • A Dirk Pitt film (Preferably starring Matthew McConaughey)
  • A sequel to The Chronicles of Riddick
  • James Bond 24
  • The next Serenity/Firefly movie (Please Joss!?)
  • The He-Man film
  • Iron Man 3
  • Unbreakable 2 (please?!)
  • Hellboy 3
  • The Hobbit 2
  • GI Joe 2
  • The Flash
  • Lord Baltimore (Based off of Baltimore, or the Steadfast Tin Soldier and the Vampire) (I would also want to assist witht the concept art and art direction on this film)
There's more but I can't think of them at the moment.

Tuesday, May 27, 2008

Better luck next time.

I created a new rule for myself last night. Do 10 pushups before sitting down to do any matte painting work. Did I follow it? No. :(

On a better note I did my first compositing and tracking in Shake this weekend and had some awesome results. More updates as I have time to post them.

Thursday, April 24, 2008

Sleep deprevation training

It seems that my sleep schedule is now perfectly acclimated to a job in visual effects. I've been working 17 hour workdays every day for the past two weeks.

My current schedule:

  1. Open eyes to alarm clock going off at 4:30am, snooze cuz I don't know what else to do
  2. get up at 5ish
  3. leave the house around 5:50
  4. carpool w/ Lee Glasgow and Dustin Boston
  5. start work at 6:45
  6. leave work at about 3:30pm
  7. get home at about 4:30
  8. start working on freelance project at 6:00
  9. finish up work for the night at about 1:30 (give or take of course...mostly take take take)
wash, rinse, repeat