Recently I had the joy of doing the Gnomon Master classes and Craig Mullins blatantly told us "your artwork is gonna suck at first after these classes. Artwork tends to suck at first when you experiment."
I wanted to go back to some of the methods I was putting together, before I did so much experimentation. The great thing about sketching and experimenting though, is you still get sharper and you pick up little things that you can apply to your "good" work when not experimenting.
I honestly feel like this is my best concept artwork to date.
This one felt like it EXPLODED out of me in 3 hours. No photos used, just custom brushes. Honestly I don't have anything against photos, I was just blazing through this one so fast I didn't stop to look for photos

(Update: Looked at this on a PC screen at work and it has lost some of it's pizazz. I either need to calibrate my macbook screen at home or get an external monitor. I really think having an external monitor would help so I'm gonna save up for that. )